Kogics Foundation

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  Play . Create . Learn

At the Kogics Foundation, we work with young minds and aim to:

  • Give them tools that make learning fun and effective.
  • Ignite them with the fire of curiosity.
  • Encourage them to dream, and help them to pursue their dreams.
  • Guide them to an awareness of joy.

Our core product is Kojo, an app where children Play (with code), Create (drawings, generative-art, games, simulations, ai-apps, circuits, robots, and more), and Learn (essential 21st century skills).

Kojo has been around since late 2009. From the time of its launch, it has been downloaded and used joyfully by people from all over the world. To find out more about this journey, you can go to the Kojo case studies page, where you will find interviews, articles, and papers based on the use of Kojo by different people, in different settings, over this period of time. These references provide details on the origin and history of Kojo, the pedagogical ideas behind, its features, and its beneficiaries. They also highlight some of the human interest stories of this journey.

At this point in time, Kojo is a family of products:

With the Kojo product as a foundation, we enable many projects in collaboration with partners – with schools and institutions around India and the rest of the world. You can read more about these on the Projects page.

In addition to our Kojo projects, we are also doing a foundational education project called Partners in Education (PiE).


news

Nov 21, 2024 New software product releases took place – Kojo v2.9.30, kojo-gaming v0.4.0, and kojo-ai v0.8
Nov 9, 2024 A prize distribution event was held for the October 2024 Kojo coding competition
May 9, 2024 A Kojo case study was done by students Priya Tyagi and Arnab Samanta from IMT Ghaziabad, under the guidance of Kogics Foundation Trustee Vibha Pant, for our partner REACHA. Here is the Case Study Report.
Feb 8, 2024 A Kojo Masterclass was orginised for over a hundred government teachers in Goa – to support them in effectively teaching the Kojo portion of the ICT curriculum for grade 7 (around seventy percent of this curriculum is based on Kojo).
Dec 2, 2023 Soham Dabral gets awards in science competitions – with a game coded in Kojo

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